1. Abilities
  2. agent
  3. suppressive_fire

Suppressive Fire

barrage

Suppressive Fire

Sprays a wave of bolts over the target area, dealing <<1]>> weapon damage and spending 45 energy over the duration to up to 8 targets within 8 meters. Can only be used from cover.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.agent.sniper.virulence.9
  • apc.tutorial.agent.sniper.marksmanship.3
  • apc.agent.sniper.base
  • apc.test.cdurel.class_prototypes.age_smu.sniper_base

Related effects, buffs and debuffs

Ability activation
1
barrage
Suppressive Fire
  • [hidden] [does not expire]
    barrageEffect #1

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If CASTER has ≥ 5 Energy
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.smuggler.sweeping_gunfire_impact, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.045
      - Standard Health Percent Min = (float) 0.045
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.7
      - Coefficient = (float) 0.451
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.player.gtaoe_reticle.empire.scale_8m_v2016
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.agent.suppressive_fire.end
  • 4
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER has ≥ 5 Energy

    Perform the following actions:

    • Spend Energy
      - Amount = (float) 5
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Cancel this ability