1. Abilities
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. boss
  7. boss_bonus
  8. shredding_shots

Armor Piercing Rounds

hk51assassinate

Armor Piercing Rounds

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
hk51assassinate
Armor Piercing Rounds
2
hk51assassinate
Armor Piercing Rounds
3
100
armorReducedArmor Reduced – Armor reduced.
4
hk51assassinate
Armor Piercing Rounds
5
999
cbt_st_markedBlowthrough – Taking increased damage.
6
hk51assassinate
Armor Piercing Rounds
7
hk51assassinate
Armor Piercing Rounds
8
hk51assassinate
Armor Piercing Rounds
  • [hidden] [does not expire]
    hk51assassinateEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • 2
    • When effect ticks

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Direction = Target
      - Sort Type = Closest
      - Radius = 1m
      - Distance = 120m

    Only when the following conditions are met:

      • <
        • If TARGET is different from CASTER
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_bonus.shredding_shot_fire, dependent on calling effect
  • 3
    • When channel finished

    Perform the following actions:

    • Delay next ability by 1.5s (GCD)
  • 4
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_bonus.shredding_shot_target, dependent on calling effect
  • [0s] [not displayed]
    hk51assassinateEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has at least 100 effects with the tag tag.​abl.​flashpoint.​corellia.​empire.​enemy.​boss_bonus.​shredding_shots_stacks
        AND
        • If TARGET is a player
        AND
        • If difficulty is set to 8-man VM
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_bonus.shredding_shot_impact_vuln, dependent on calling effect
    • Add effect #5 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_bonus.shredding_shot_impact, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is not a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_bonus.shredding_shot_impact, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
    • Add effect #8 to TARGET from TARGET
  • [20s]
    armorReducedArmor Reduced
    Armor reduced.

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​corellia.​empire.​enemy.​boss_bonus.​shredding_shots_appearance
  • 3
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [20s]
    hk51assassinateEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_bonus.shredding_shot_debuff_armor, dependent on calling effect
  • [20s]
    cbt_st_markedBlowthrough
    Taking increased damage.

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​corellia.​empire.​enemy.​boss_bonus.​shredding_shots_appearance
  • 3
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [20s]
    hk51assassinateEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​corellia.​empire.​enemy.​boss_bonus.​shredding_shots_appearance
    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_bonus.shredding_shot_debuff_vulnerability, dependent on calling effect
  • [0s] [not displayed]
    hk51assassinateEffect #7

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.02
      - Standard Health Percent Min = (float) 0.02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.08
      - Standard Health Percent Min = (float) 0.08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.256
      - Standard Health Percent Min = (float) 0.256
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    hk51assassinateEffect #8

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If toughness of TARGET is < Strong
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.51
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.09
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0