1. Abilities
  2. amp
  3. critical_movement

Critical Movement

abl_sijc_sosa_force_mobility

Critical Movement

Dealing direct, single-target critical damage or critical healing increases your movement speed by a percentage equal to the total sum of your equipped Critical Movement amplifiers for <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once per second.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sijc_sosa_force_mobility
Critical Movement
2
abl_sijc_sosa_force_mobilityCritical Movement – Movement speed increased.
  • [hidden] [does not expire]
    abl_sijc_sosa_force_mobilityEffect #1

  • 1
    • When character deals damage without tags tag.abl.utility.is_aoe, tag.abl.debuff.damage_over_time, tag.abl.itm.relic.onhit_damage with result Crit that does not get redirected, not more than every 1s
    • When character heals without tags tag.abl.utility.is_aoe and tag.abl.buff.heal_over_time, not more than every 1s

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • On Amplifiers Changed

    Only when the following conditions are met:

      • If Amplifier Value
        - Negated = (bool) false
        - Comparison = (int) 4
        - Amplifier Spec = (int) 15846910004542853369
        - Amplifier Value Type = (int) 3
        - Amount = (float) 0

    Perform the following actions:

    • Remove this effect
  • [3s]
    abl_sijc_sosa_force_mobilityCritical Movement
    Movement speed increased.

  • 1
    • When effect is applied

    Perform the following actions: