Critical Movement
Critical Movement
Dealing direct, single-target critical damage or critical healing increases your movement speed by a percentage equal to the total sum of your equipped Critical Movement amplifiers for <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once per second.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140961487689843279 |
Combat log ID: | 4349839798173696 |
FQN: | abl. |
Star Wars name: | Critical Movement |
Other languages: | Kritische Bewegung Déplacement d'urgence |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141127452969750273 FQN: abl. amp. critical_ movement/3/1 - Set Stack Limit
- 1
- When character deals damage without tags tag.
abl. , tag.utility. is_ aoe abl. , tag.debuff. damage_ over_ time abl. with result Crit that does not get redirected, not more than every 1sitm. relic. onhit_ damage - When character heals without tags tag.
abl. and tag.utility. is_aoe abl. , not more than every 1sbuff. heal_over_time
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage without tags tag.
- 2
- On Amplifiers Changed
Only when the following conditions are met:
- If Amplifier Value
- Negated = (bool) false
- Comparison = (int) 4
- Amplifier Spec = (int) 15846910004542853369
- Amplifier Value Type = (int) 3
- Amount = (float) 0
Perform the following actions:
- Remove this effect
- [3s]
Critical Movement
Movement speed increased.Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. buff. speed_ boost Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141124154434863640 FQN: abl. amp. critical_ movement/3/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
amp. critical_movement. speed_boost - Set movement speed to 150%
- Modify stat [movement_speed_modifier]