Combat Stealth
Combat Stealth
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16140961587266587762 |
Combat log ID: | 3221465990168576 |
FQN: | abl. |
Star Wars name: | Combat Stealth |
Other languages: | Gefechtstarnung Furtivité au combat |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140949314252365938 FQN: abl. npc. ability. tech. camouflage_ backstab/6/1 - 1
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- If CASTER is not stealthed
Failure message: You are already stealthed.
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Dispel all effects from tags tag.abl.debuff.root, tag.abl.debuff.snare
- [4s]
Combat Stealth
Difficult to detect.Slot: Debuff Duration: 4s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. is_ detectable abl. , tag.buff. sprint abl. , tag.buff. self_ stealth abl. buff. stealth Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. buff. stealth
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s
Conditions: - Can only be called by other effects
Global ID: 16140948214740738623 FQN: abl. npc. ability. tech. camouflage_ backstab/6/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Put TARGET into stealth
- Modify stat Increased Stealth Level, increase by 100
- Modify meta stat Ability Action Point Cost for effects from tag tag.
abl. , increase by 50utility. is_ basic_ attack - Play appearance epp.
agent. , dependent on calling effectstealth. loop
- 2
- When character deals damage with tags tag.
abl. , delayed by 1sjedi_knight. direct_damage
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. buff. teleport_ to_ target Conditions: - Can only be called by other effects
Global ID: 16140947115229111788 FQN: abl. npc. ability. tech. camouflage_ backstab/6/3 - 1
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) true
- Ignore PC = (bool) false
- Ignore CC = (bool) true
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is not stealthed
Perform the following actions:
- Teleport To Target
- Play appearance epp.
exp. 01. makeb. world. hub2. imperial. the_specialists. specter_12. hidden_strike. instant_cast - Add effect #4 to TARGET from CASTER
- [2s]
Knockdown
Prone and unable to act.Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. knockdown abl. , tag.debuff. physics abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140946015717484441 Combat log ID: 3221465990168847 FQN: abl. npc. ability. tech. camouflage_ backstab/6/4 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Stun the TARGET
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1, 10° pitch, 0° yaw
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.25
- Standard Health Percent Min = (float) 0.2
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0