Beatdown
Beatdown
Grab the guard and batter him into unconsciousness. Requires the guard to be distracted and very close.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Friendly |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16140962438705620185 |
Combat log ID: | 3760256752549888 |
FQN: | abl. |
Star Wars name: | Beatdown |
Other languages: | Niederschmettern Raclée |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [4s]
Effect #1Slot: Other (not visible) Duration: 4s On death: Effect is removed # occurrences: 1 Tags: tag. abl. flashpoint. star_ fortress. prison_ break. takedown Hydra script: hyd. flashpoint. star_ fortress. detention_ block. inst_ interactible_ guard Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Target overrides: - [target override] Caster
Global ID: 16141119792252050377 FQN: abl. flashpoint. star_ fortress. environmental. prison_ break. takedown_ bounty_ hunter/5/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Execute hydra hook TakedownMusic
- 2
- When effect is applied
Override target to:
- Primary Target
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. environmental. prison_break. guard_takedown_bounty_hunter - Add effect #2 to TARGET from CASTER
- [hidden] [3.4s]
Effect #2Slot: Other (not visible) Duration: 3.4s On death: Effect is removed # occurrences: 1 Tags: tag. abl. flashpoint. star_ fortress. prison_ break. takedown Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3.4s
- Max Duration = (time) 3.4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141123090786926800 FQN: abl. flashpoint. star_ fortress. environmental. prison_ break. takedown_ bounty_ hunter/5/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- 2
- Just before this effect is removed
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [does not expire]
Unconscious
It was a boring conversation anyway...Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. flashpoint. star_ fortress. prison_ break. takedown Hydra script: hyd. flashpoint. star_ fortress. detention_ block. inst_ interactible_ guard Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141121991275306663 Combat log ID: 3760256752550150 FQN: abl. flashpoint. star_ fortress. environmental. prison_ break. takedown_ bounty_ hunter/5/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Dispel all effects from ability Detention Cell Access Remote
Detention Cell Access Remote
FQN: abl.flashpoint.star_fortress.environmental.prison_break.buff_prison_guard_keys
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. environmental. prison_break. guard_knockout - Stun the TARGET
- Execute hydra hook SpawnRemote