1. Abilities
  2. operation
  3. oricon
  4. fortress
  5. boss
  6. droid_general
  7. droid_general
  8. aoe_attached_nightmare_b

Concussion Mine

pressuremine

Concussion Mine

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.oricon.fortress.boss.droid_general.droid_general

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
pressuremine
Concussion Mine
2
pressuremine
Concussion Mine
3
99
pressuremineConcussion Mine – Damages all players within 10 meters every 2 seconds and damage scales over time. Corruptor Zero's safety overrides will disable the mine if he is hit by the pulse.
4
pressuremine
Concussion Mine
5
deathfieldNightmare Concussion Mine – If the energy from this mine comes into contact with the energy from another mine, they will polarize and create a massive explosion!
6
pressuremine
Nightmare Concussion Mine
  • [hidden] [0s] [not displayed]
    pressuremineEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [hidden] [0s]
    pressuremineEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.droid_general.ranged.attached_aoe.cast_instant_no_anim, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [does not expire]
    pressuremineConcussion Mine
    Damages all players within 10 meters every 2 seconds and damage scales over time. Corruptor Zero's safety overrides will disable the mine if he is hit by the pulse.

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.02
      - Standard Health Percent Min = (float) 0.02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.oricon.fortress.boss.droid_general.ranged.attached_aoe.target_persistance, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.02
      - Standard Health Percent Min = (float) 0.02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.oricon.fortress.boss.droid_general.ranged.attached_aoe.target_tick, dependent on calling effect
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​generic.​tag_c
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.025
      - Standard Health Percent Min = (float) 0.025
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.oricon.fortress.boss.droid_general.ranged.attached_aoe.aoe_hit, dependent on calling effect
  • 4
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • 5
    • When stacks of this effect increase

    Perform the following actions:

  • 6
    • When character takes damage that does not get redirected, not more than every 1.5s from tag tag.abl.generic.tag_c, delayed by 2s

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 7
    • When effect ticks
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Play appearance epp.operation.oricon.fortress.boss.droid_general.ranged.attached_aoe.aoe_hit, dependent on calling effect
    • Remove this effect
  • [0s] [not displayed]
    pressuremineEffect #4

  • 1
    • When effect is applied

    Override target to:

    • Enemies List

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​oricon.​fortress.​droid_general.​nightmare_concussion_mine_b
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​oricon.​fortress.​droid_general.​nightmare_concussion_mine_b
    • Dispel all effects from tags tag.​abl.​generic.​tag_c
    • Play appearance epp.operation.oricon.fortress.boss.droid_general.ranged.attached_aoe.aoe_hit, dependent on calling effect
  • [does not expire]
    deathfieldNightmare Concussion Mine
    If the energy from this mine comes into contact with the energy from another mine, they will polarize and create a massive explosion!

  • 1
    • When effect ticks
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​oricon.​fortress.​droid_general.​nightmare_concussion_mine
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [0s] [not displayed]
    pressuremineNightmare Concussion Mine

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.droid_general.nightmare_mine_wipe
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 200m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 3
      - Standard Health Percent Min = (float) 3