Grapple
Grapple
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140962948704168088 |
Combat log ID: | 2290561893531648 |
FQN: | abl. |
Star Wars name: | Grapple |
Other languages: | Ranziehen Grappin |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141106167294220581 FQN: abl. npc. ability. custom. boss. tz27_ annihilator_ droid. colicoid_ aoe_ grapple/2/1 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
npc. ability. custom. boss. tz27_annihilator_droid. grapple_instant - Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141109465829105164 FQN: abl. npc. ability. custom. boss. tz27_ annihilator_ droid. colicoid_ aoe_ grapple/2/2 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 35m
Only when the following conditions are met:
- <
- If TARGET is not in cover
- If TARGET does not have 1 or more effects with the tag tag.abl.buff.cover_bonuses
Failure message: Cannot be used against a target in cover.
- If TARGET is an enemy
- If TARGET is alive
- If TARGET is in combat
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. debuff. physics Conditions: - <
- If the Tech spell hit
- Can only be called by other effects
Global ID: 16141108366317476931 FQN: abl. npc. ability. custom. boss. tz27_ annihilator_ droid. colicoid_ aoe_ grapple/2/3 - <
- 1
- When effect is applied
Perform the following actions:
- Ballistic To Caster
- Knockdown = (int) 1
- Height = (float) 0 - Play appearance epp.
npc. , dependent on calling effectability. custom. boss. tz27_annihilator_droid. grapple_target