1. Abilities
  2. smuggler
  3. blaster_whip

Blaster Whip

pistolwhip

Blaster Whip

Strikes the target with your weapon for <<1>> kinetic damage.

Attributes

Conditions

Metadata

Users

Used by
  • apc.smuggler.scoundrel.base
  • apc.tutorial.smuggler.scoundrel.ruffian.1
  • apc.tutorial.smuggler.scoundrel.sawbones.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
pistolwhip
Blaster Whip
2
cbt_st_susceptibleSusceptible (Tech) – Damage taken from tech attacks increased.
  • [0s] [not displayed]
    pistolwhipEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.smuggler.pistol_whip
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2048
      - Standard Health Percent Min = (float) 0.1648
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.848
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.smuggler.pistol_whip
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.188
      - Standard Health Percent Min = (float) 0.148
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.68
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only