1. Abilities
  2. flashpoint
  3. star_fortress
  4. environmental
  5. prison_break
  6. distraction_agent

Distracting Tone

aimboost

Distracting Tone

Utilize your subdermal implants to generate a high-frequency tone to draw the guard's attention.

Attributes

Conditions

Metadata

Users

Used by
  • apc.worlddesign.flashpoint.star_fortress.prison_break.agent

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
aimboost
Distracting Tone
2
aimboost
Distracting Tone
3
aimboost
Distracting Tone
4
aimboost
Distracting Tone
  • [hidden] [3s]
    aimboostEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.environmental.prison_break.distract_guard_agent, dependent on calling effect
  • 3
    • When effect ticks the 1st time

    Override target to:

    • Primary Target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When CASTER is moving
    • When character takes damage
    • Just before NPC with this effect dies

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.environmental.prison_break.distract_cancel, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
    • Remove this effect
  • [hidden] [5s]
    aimboostEffect #2

  • [5s]
    aimboostDistracting Tone

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook WalkToCell
  • [0s] [not displayed]
    aimboostEffect #4

  • 1
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Dispel 99 effects from tags tag.​abl.​flashpoint.​star_fortress.​prison_break.​distraction