1. Abilities
  2. operation
  3. dxun
  4. boss
  5. huntmaster
  6. huntmaster
  7. passive_health_and_damage

[passive_health_and_damage]

unnaturalendurance

[passive_health_and_damage]

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
unnaturalendurance
[passive_health_and_damage]
2
unnaturalendurance
Stance: Rifle Combat
3
unnaturalendurance
[passive_health_and_damage]
  • [hidden] [does not expire]
    unnaturalenduranceEffect 4265130158194973

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Nightmare Mode
        AND
        • If difficulty is set to 8-man HM
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is set to 8-man HM
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Nightmare Mode
        AND
        • If difficulty is set to 16-man HM
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is set to 16-man HM
        >

    Perform the following actions:

    • On Apply

    Perform the following actions:

    • Set movement speed to 130%
    • When CASTER enters combat

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 1.5s
    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
  • [hidden] [does not expire]
    unnaturalenduranceStance: Rifle Combat

    • On Apply

    Perform the following actions:

    • Unknown (165)
      - Attack Wave = (int) 1
    • Dispel all effects
  • [hidden] [1s]
    unnaturalenduranceEffect #3

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) Dispense_Light
      - Object Self = (int) 1