1. Abilities
  2. operation
  3. dxun
  4. boss
  5. huntmaster
  6. huntmaster
  7. passive_health_and_damage

[passive_health_and_damage]

unnaturalendurance

[passive_health_and_damage]

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
unnaturalendurance
[passive_health_and_damage]
2
unnaturalendurance
Stance: Rifle Combat
3
unnaturalendurance
[passive_health_and_damage]
  • [hidden] [does not expire]
    unnaturalenduranceEffect 4265130158194973

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Nightmare Mode
        AND
        • If difficulty is set to 8-man HM
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is set to 8-man HM
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Nightmare Mode
        AND
        • If difficulty is set to 16-man HM
        >

    Perform the following actions:

    • On Apply

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is set to 16-man HM
        >

    Perform the following actions:

    • On Apply

    Perform the following actions:

    • Set movement speed to 130%
    • When CASTER enters combat

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 1.5s
    • Cooldown
      - Ignore Alacrity = (bool) true
      - Timer Spec = (int) 16141118638165727154
      - Duration = (time) 8s
    • Cooldown
      - Ignore Alacrity = (bool) true
      - Timer Spec = (int) 16141094772836540383
      - Duration = (time) 16s
    • Cooldown
      - Ignore Alacrity = (bool) true
      - Timer Spec = (int) 16141147453804744238
      - Duration = (time) 20s
    • Cooldown
      - Ignore Alacrity = (bool) true
      - Timer Spec = (int) 16141062881990566164
      - Duration = (time) 24s
    • Cooldown
      - Ignore Alacrity = (bool) true
      - Timer Spec = (int) 16140942609124582994
      - Duration = (time) 36s
    • Cooldown
      - Ignore Alacrity = (bool) true
      - Timer Spec = (int) 16141164417444102637
      - Duration = (time) 48s
    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
  • [hidden] [does not expire]
    unnaturalenduranceStance: Rifle Combat

    • On Apply

    Perform the following actions:

    • Unknown (165)
      - Attack Wave = (int) 1
    • Switch Weapon Mode
      - Mode = (int) 3
    • Unknown (161)
      - Network Spec = (int) 9919416653731867364
    • Play appearance epp . operation . dxun . boss . huntmaster . huntmaster . stance_ranged, dependent on calling effect
    • Cooldown
      - Ignore Alacrity = (bool) true
      - Timer Spec = (int) 16141158055120951341
      - Duration = (time) 20s
    • Dispel all effects
  • [hidden] [1s]
    unnaturalenduranceEffect #3

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) Dispense_Light
      - Object Self = (int) 1