1. Abilities
  2. jedi_knight
  3. blade_storm

Blade Storm

whirling_blow

Blade Storm

Uses the Force to project a wave of energy toward the target, dealing <<1>> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.

Attributes

Conditions

Metadata

Users

Used by
  • class.pc.jedi_knight
  • apc.test.cdurel.class_prototypes.war_kni.guardian_base
  • apc.jedi_knight.base
  • apc.test.cdurel.knight_base_proto
  • apc.jedi_knight.sentinel.base
  • apc.tutorial.knight.guardian.defense.5
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_base
  • apc.tutorial.knight.guardian.vigilance.6
  • apc.test.cdurel.class_prototypes.war_kni.knight_base
  • apc.jedi_knight.guardian.base
  • apc.test.qa.kfisher.jk_base_clone

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
whirling_blow
Blade Storm
2
stunnedStunned (Force) – Unable to act.
3
whirling_blow
Blade Storm
4
movementSlowedSlowed (Physical) – Movement speed reduced.
  • [4s]
    stunnedStunned (Force)
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.hilt_strike.stun, dependent on calling effect
    • Stun the TARGET
  • [0s] [not displayed]
    whirling_blowEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 10m
      - Angle = (float) 45

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.jedi_knight.blade_storm.blade_storm_burst, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.188
      - Standard Health Percent Min = (float) 0.148
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.68
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [6s]
    movementSlowedSlowed (Physical)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.leg_slash.debuff, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%