1. Abilities
  2. agent
  3. maim

Maim

abl_ag_sn_maim

Maim

Hurl a vibroknife with debilitating precision, dealing <<2>> energy damage and stunning the target for <<1[%d/%d/%d]>> seconds.

Attributes

Conditions

Metadata

Users

Used by
  • apc.agent.sniper.virulence_mods
  • apc.agent.sniper.marksmanship_mods
  • apc.agent.sniper.engineering_mods
  • apc.test.cdurel.class_prototypes.age_smu.sniper_engineering_mods
  • apc.test.cdurel.class_prototypes.age_smu.sniper_marksmanship_mods
  • apc.test.cdurel.class_prototypes.age_smu.sniper_virulence_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_sn_maim
Maim
2
stunnedStunned (Physical) – Unable to act.
3
movementSlowedSlowed (Physical) – Movement speed reduced.
4
abl_ag_sn_executionerExecutioner – Next Takedown can be used on any target and deals more damage.
  • [hidden] [0s]
    abl_ag_sn_maimEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.maim.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.054
      - Standard Health Percent Min = (float) 0.054
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.64
      - Coefficient = (float) 0.54
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [4s]
    stunnedStunned (Physical)
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.maim.stun_loop, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Only when the following conditions are met:

      • Is Discipline
        - Negated = (bool) false
        - Actor = (int) 2
        - Disciplines = Id(dis.sniper.engineering)

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [3s]
    movementSlowedSlowed (Physical)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 25%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • [10s]
    abl_ag_sn_executionerExecutioner
    Next Takedown can be used on any target and deals more damage.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When character deals damage with tags tag.abl.agent.takedown that does not get redirected

    Perform the following actions:

    • Remove this effect