1. Abilities
  2. operation
  3. iokath
  4. boss
  5. aivelesne
  6. aivelesne
  7. energy_burst_positive_opp_rnd

Polarized Energy Burst

abl_jc_sa_resonating_vibrations

Polarized Energy Burst

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.iokath.boss.aivelesne.aivela

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sa_resonating_vibrations
Polarized Energy Burst
2
abl_jc_sa_resonating_vibrations
Polarized Energy Burst
3
abl_jc_sa_resonating_vibrations
Polarized Energy Burst
4
abl_jc_sa_resonating_vibrations
Recent Target: Energy Burst Rnd Pos
5
abl_jc_sa_resonating_vibrations
Polarized Energy Burst
6
abl_jc_sa_resonating_vibrations
Polarized Energy Burst
7
abl_jc_sa_resonating_vibrationsPolarized Energy Burst – Targeted by a positive Polarized Energy Burst.
  • [hidden] [does not expire]
    abl_jc_sa_resonating_vibrationsEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.aivelesne.energy_burst.energy_burst_positive_cast, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When channel finished

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.aivelesne.energy_burst.cast_end, dependent on calling effect
  • [0s] [not displayed]
    abl_jc_sa_resonating_vibrationsEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_positive or tag.​abl.​operation.​iokath.​boss.​aivelesne.​energy_blast_recent_rnd_positive
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_positive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [does not expire]
    abl_jc_sa_resonating_vibrationsEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.aivelesne.energy_burst.energy_burst_positive_cast_pertarget, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
  • 2
    • When channel ended

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [20s]
    abl_jc_sa_resonating_vibrations [HIDDEN]Recent Target: Energy Burst Rnd Pos

  • [hidden] [1s]
    abl_jc_sa_resonating_vibrationsEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.aivelesne.energy_burst.energy_burst_positive_instant, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.aivelesne.energy_burst.energy_burst_positive_impact, dependent on calling effect
  • 3
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [0s] [not displayed]
    abl_jc_sa_resonating_vibrationsEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.16
      - Standard Health Percent Min = (float) 0.16
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.iokath.boss.aivelesne.aivelesne.energy_burst.energy_burst_positive_impact_pertarget, dependent on calling effect
  • [does not expire]
    abl_jc_sa_resonating_vibrationsPolarized Energy Burst
    Targeted by a positive Polarized Energy Burst.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 150%
    • Play appearance epp.operation.iokath.boss.aivelesne.aivelesne.energy_burst.target_speed_buff_positive, dependent on calling effect