1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. sakan
  7. guardian_leap

Guardian Leap

guardianleap

Guardian Leap

Leaps to a friendly target, reducing his or her damage taken by 20% for <<1[%d/%d/%d]>> seconds.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.ira.sakan

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
guardianleap
Guardian Leap
2
guardianleapGuardian Leap – Protected from all damage.
3
guardianleap
Guardian Leap
4
guardianleap
Guardian Leap
5
guardianleap
Guardian Leap
  • [0s] [not displayed]
    guardianleapEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.jedi_knight.guardian_leap.cast
    • Add effect #2 to TARGET from CASTER
  • [60s]
    guardianleapGuardian Leap
    Protected from all damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.guardian_leap.target, dependent on calling effect
  • 2
    • When character takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 100
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 2,000
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.jedi_consular.force_armor.proc, dependent on calling effect
  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_armor.tick, dependent on calling effect
  • [1s]
    guardianleapGuardian Leap

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    guardianleapEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 15m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 2, 35° pitch, 0° yaw
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.32
      - Standard Health Percent Min = (float) 0.3
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • [3s]
    guardianleapGuardian Leap