1. Abilities
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. boss
  8. colossus
  9. colossus
  10. lots_of_missiles

Lots of Missiles

missilefan

Lots of Missiles

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missilefan
Lots of Missiles
2
missilefan
Lots of Missiles
3
missilefan
Lots of Missiles
4
missilefan
Lots of Missiles
5
missilefan
Lots of Missiles
  • [hidden] [does not expire]
    missilefanEffect #1

  • 1
    • When effect ticks the 1st time

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Execute hydra hook lots_of_missiles (object self = Target)
  • [hidden] [4s]
    missilefanEffect #2

  • 1
    • When effect ticks

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​colossus.​shelter_buff
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​colossus.​lots_of_missiles
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [does not expire]
    missilefanEffect #3

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.qtr.1x6.raid.darvannis.boss.colossus.colossus.missile_attack, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.jedi_consular.forcequake.exit, dependent on calling effect
  • [hidden] [6s]
    missilefanEffect #4

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.047
      - Standard Health Percent Min = (float) 0.047
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.qtr.1x6.raid.darvannis.boss.colossus.colossus.transform_arm_fire_impact, dependent on calling effect
  • [hidden] [0.25s]
    missilefanEffect #5

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.qtr.1x2.raid.denova.boss.tanks.tank_1_mortar_volley_impact_camera_shake, dependent on calling effect