Thermal Override
Thermal Override
Thermal Sensor Override gains 2 charges.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140972427137517076 |
Combat log ID: | 4312035496034304 |
FQN: | abl. |
Star Wars name: | Thermal Override |
Other languages: | Thermalüberbrückung Déverrouillage thermique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141031050070969986 FQN: abl. itm. setbonus. sow. bou_ tro. utl_ regen_ 01/11/1 - Set Stack Limit
- 1
- When effect is applied
Only when the following conditions are met:
- If CASTER is one of these classes:
- 16141170711935532310
Perform the following actions:
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER is one of these classes:
- 16140973599688231714
Perform the following actions:
- Modify meta stat [max] for ability Reserve Powercell, increase by 1
Reserve Powercell
Your next ability depletes no energy cells. Effect lasts <<1[%d seconds/%d second/%d seconds]>>.
FQN: abl.trooper.reserve_powercell
- 3
- Just before this effect is removed
Only when the following conditions are met:
- Has Ability Charges
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 3
- Ability Spec =Thermal Sensor OverrideThermal Sensor Override
Your next ability generates no heat. Effect lasts <<1[%d seconds/%d second/%d seconds]>>.
FQN: abl.bounty_hunter.thermal_sensor_override
- Comparison = (int) 6
- Amount = (float) 2
Perform the following actions:
- Modify Ability Charges
- Ignore Maximum Charge Count = (bool) false
- Reset Current Recharge = (bool) false
- Charges Can Be Negative = (bool) false
- Tags = (string)
- Ability Spec =Thermal Sensor OverrideThermal Sensor Override
Your next ability generates no heat. Effect lasts <<1[%d seconds/%d second/%d seconds]>>.
FQN: abl.bounty_hunter.thermal_sensor_override
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- 4
- Just before this effect is removed
Only when the following conditions are met:
- Has Ability Charges
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 3
- Ability Spec =Reserve PowercellReserve Powercell
Your next ability depletes no energy cells. Effect lasts <<1[%d seconds/%d second/%d seconds]>>.
FQN: abl.trooper.reserve_powercell
- Comparison = (int) 6
- Amount = (float) 2
Perform the following actions:
- Modify Ability Charges
- Ignore Maximum Charge Count = (bool) false
- Reset Current Recharge = (bool) false
- Charges Can Be Negative = (bool) false
- Tags = (string)
- Ability Spec =Reserve PowercellReserve Powercell
Your next ability depletes no energy cells. Effect lasts <<1[%d seconds/%d second/%d seconds]>>.
FQN: abl.trooper.reserve_powercell
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0