1. Abilities
  2. npc
  3. ability
  4. creature
  5. universal
  6. on_death_gtaoe_random

[on_death_gtaoe_random]

[on_death_gtaoe_random]

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[on_death_gtaoe_random]
2
[on_death_gtaoe_random]
3
[on_death_gtaoe_random]
4
[on_death_gtaoe_random]
5
[on_death_gtaoe_random]
6
[on_death_gtaoe_random]
7
[on_death_gtaoe_random]
8
[on_death_gtaoe_random]
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If a random chance of 50% is met

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [does not expire]
    Effect #2

  • 1
    • Just before NPC with this effect dies

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [hidden] [10s]
    Effect #3

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 2.5m

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.trooper.kolto_bomb.kolto_bomb_heal, dependent on calling effect
    • Heal the TARGET for 1*BonusHeal + 0.025*StandardHealth, causing no threat
  • [hidden] [10s]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.creature.universal.on_death_gtaoe_heal.explode
  • [hidden] [does not expire]
    Effect #5

  • 1
    • Just before NPC with this effect dies

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
  • [hidden] [10s]
    Effect #6

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 2.5m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 2.5m

    Only when the following conditions are met:

      • <
        • If TARGET is a friend of CASTER
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
  • [0s] [not displayed]
    Effect #7

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.agent.corrosive_grenade.target, dependent on calling effect
  • [hidden] [10s]
    Effect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.creature.universal.on_death_gtaoe_hurt.explode