Macrobinoculars
Macrobinoculars
Look through your macrobinoculars, allowing you to identify and scan distant targets of interest. After scanning an object, pertinent information about it will be displayed inside the macrobinocular HUD.
Attributes
Type: | active |
Activation time: | 1.8s cast |
Target type: | Self |
AI type: | None |
Category: | 16140975928213684952 |
Initializers: |
|
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16140975928213684952 |
Combat log ID: | 3257187233169408 |
FQN: | abl. |
Star Wars name: | Macrobinoculars |
Other languages: | Makrofernglas Macroscope |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Macrobinoculars
Looking through macrobinoculars.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. world_ design. macrobinoculars. using_ binoculars Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Global ID: 16141027662920366664 FQN: abl. exp. macrobinoculars. roth. multi. binoculars_ quest/3/1 - Set Area Restricted
- 1
- When effect is applied
Perform the following actions:
- Turn Macrobinoculars On
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectmacrobinoculars. binoculars_standard_loop
- 3
- When CASTER enters combat
- When character takes damage
- When CASTER is moving
- When character dies
- When starting a conversation
Perform the following actions:
- Deactivate ability 16141085011603438878 – not found
- Remove this effect
- 4
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectmacrobinoculars. binoculars_standard_end
- 5
- Just before this effect is removed
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [1s]
Effect #2Slot: Buff Duration: 1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.world_ design. macrobinoculars. using_ binoculars abl. exp. macrobinoculars. roth. multi. binoculars_ ambush Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141026563408739229 FQN: abl. exp. macrobinoculars. roth. multi. binoculars_ quest/3/2 - Set Duration