1. Abilities
  2. flashpoint
  3. nathema
  4. boss
  5. boss4
  6. force_blast

Force Blast

abl_jc_sa_telekinetic_burst

Force Blast

Fires a concentrated burst of force energy in a direction, which impacts the first creature hit. The impacted target takes heavy kinetic damage and is knocked back a considerable distance.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sa_telekinetic_burst
Force Blast
2
abl_jc_sa_telekinetic_burst
Force Blast
3
abl_jc_sa_telekinetic_burst
Force Blast
4
abl_jc_sa_telekinetic_burstKnockdown – Knocked down and unable to act.
  • [3s]
    abl_jc_sa_telekinetic_burstForce Blast

  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    abl_jc_sa_telekinetic_burstEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
    • Play appearance epp.exp.seasons.01.ep_16.boss.arcann.force_blast, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    abl_jc_sa_telekinetic_burstEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_16.boss.arcann.force_manifestations.force_blast_impact, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [1s]
    abl_jc_sa_telekinetic_burstKnockdown
    Knocked down and unable to act.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to 16-man
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 40° pitch, 0° yaw
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.08
      - Standard Health Percent Min = (float) 0.08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If difficulty is set to 8-man
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2.5, 40° pitch, 0° yaw
    • Stun the TARGET
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.06
      - Standard Health Percent Min = (float) 0.04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0