1. Abilities
  2. test
  3. qa
  4. mccameron
  5. force_ability_test_1

[force_ability_test_1]

chainLightning

[force_ability_test_1]

Stuff and junk

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
chainLightning
[force_ability_test_1]
2
chainLightning
[force_ability_test_1]
3
chainLightningLightning Heal - Friendly – 3 second tick aoe heal.
4
chainLightningLightning Damage - Enemy – 3 second tick aoe damage
  • [0s] [not displayed]
    chainLightningEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [0s] [not displayed]
    chainLightningEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is a friend of CASTER

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [15s]
    chainLightningLightning Heal - Friendly
    3 second tick aoe heal.

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (0.15 to 0.18)*StandardHealth, causing no threat
    • Play appearance epp.jedi_consular.benevolence.cast
  • [15s]
    chainLightningLightning Damage - Enemy
    3 second tick aoe damage

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.sith_inquisitor.electrocution.stun
    • Stun the TARGET
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1, 60° pitch, 0° yaw