1. Abilities
  2. test
  3. rmilner
  4. concussive_round_clone

Concussive Round

concussionmissiles

Concussive Round

Fires a round at the target that knocks it out for up to <<1[%d seconds/%d second/%d seconds]>>. Non-player targets regenerate health rapidly while knocked out. Damage causes this effect to end prematurely.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
concussionmissiles
Concussive Round
2
blindedAsleep (Mental) – Unable to act. Breaks on damage.
3
blindedAsleep [Mental] – Unable to act. Breaks on damage.
  • [hidden] [0s]
    concussionmissilesEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.concussive_round.concussive_round_fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If the Tech spell hit
        AND
        • If TARGET is not a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If the Tech spell hit
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [60s]
    blindedAsleep (Mental)
    Unable to act. Breaks on damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
    • Stun the TARGET
    • Play appearance epp.trooper.concussive_round.concussive_round_sleep, dependent on calling effect
  • 2
    • When character takes damage, delayed by 1s

    Perform the following actions:

    • Remove this effect
  • 3
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 4
    • When effect ticks

    Perform the following actions:

    • Heal the TARGET for (2.5% of its HP), causing no threat
  • [8s]
    blindedAsleep [Mental]
    Unable to act. Breaks on damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
    • Stun the TARGET
    • Play appearance epp.trooper.concussive_round.concussive_round_sleep, dependent on calling effect
  • 2
    • When character takes damage, delayed by 1s

    Perform the following actions:

    • Remove this effect
  • 3
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0