1. Abilities
  2. player
  3. mount
  4. titantank
  5. titan_six_red_button

[titan_six_red_button]

pressuremine

[titan_six_red_button]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
pressuremineBlinking Red Button – For some reason, a red button has started blinking on the dashboard. Right click this effect to press it.
2
pressuremine
DefSeqTwoProc
3
pressuremine
Def Seq Two Ballistic
4
pressuremine
Pure Audio Barks
5
pressuremine
Block Button Activation
  • [does not expire]
    pressuremineBlinking Red Button
    For some reason, a red button has started blinking on the dashboard. Right click this effect to press it.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​player.​mount

    Perform the following actions:

    • Play appearance epp.player.mount.titantank.red_button_blinking, dependent on calling effect
  • 2
    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​player.​recently_mounted
        AND
        • If CASTER has an effect with the tag tag.​abl.​player.​mount
        AND
        • If a random chance of 25% is met
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #2 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​player.​recently_mounted
        AND
        • If CASTER has an effect with the tag tag.​abl.​player.​mount
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [hidden] [6s]
    pressuremine [HIDDEN]DefSeqTwoProc

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.player.mount.titantank.red_button_beep, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​player.​mount

    Perform the following actions:

    • Execute hydra hook PlayDefSeqTwo
  • 3
    • When effect ticks the 6th time

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​player.​mount

    Perform the following actions:

    • Play appearance epp.player.mount.titantank.missile_salvo_fire, dependent on calling effect
  • 4
    • When effect ticks the 9th time

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​player.​mount

    Perform the following actions:

    • Play appearance epp.player.mount.titantank.missile_impact, dependent on calling effect
  • 5
    • When effect ticks the 10th time

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​player.​mount

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Dispel all effects from tags tag.​abl.​player.​mount
  • [hidden] [1.5s]
    pressuremine [HIDDEN]Def Seq Two Ballistic

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 89° pitch, 0° yaw
  • [hidden] [4s]
    pressuremine [HIDDEN]Pure Audio Barks

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.player.mount.titantank.red_button_beep, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If a random chance of 33% is met

    Perform the following actions:

    • Execute hydra hook PlayRetreat
  • 3
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • <
        • If a random chance of 50% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Execute hydra hook PlayDestroyed
  • 4
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Execute hydra hook PlayAcceptSurrender
  • [hidden] [30s]
    pressuremine [HIDDEN]Block Button Activation