1. Abilities
  2. test
  3. david
  4. testing
  5. improper_trigger_fire

[improper_trigger_fire]

republic

[improper_trigger_fire]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
2
republic
[improper_trigger_fire]
2
republic
[improper_trigger_fire]
  • [10s]
    republic[improper_trigger_fire]

  • 1
    • When effect is refreshed

    Only when the following conditions are met:

      • If stacks of this effect = 2

    Perform the following actions:

    • Custom 9070886169804756135
      - Param 2 = (string) On Refresh has fired and conditions have passed.
      - Param 3 = (string)
      - Param 4 = (string)
      - Param 5 = (string)
      - Param 6 = (string)
      - Param 7 = (string)
      - Param 8 = (string)
      - Param 9 = (string)
      - Param 1 = (int) 9070886169804756135
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    republicEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.skill.marksmanship.marksmans_finesse.max_stacks, dependent on calling effect