1. Abilities
  2. exp
  3. macrobinoculars
  4. roth
  5. multi
  6. nar_shaddaa
  7. shroud_finale
  8. buff_bossfight_astromech

Repair Drone

astrodroidhead

Repair Drone

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
astrodroidheadRepair Drone – Able to repair Ray Shield Control Consoles. Will self-destruct if damaged.
2
droidfootMagnetic Grounding – Magnetically adhered to the ground. Immune to Physics Effects.
3
immolateSelf-Destructing – Unable to act. Will detonate, dealing damage and knocking down targets in a 5 meter radius.
4
astrodroidhead
Repair Drone
5
thrownKnockdown – Prone and unable to act.
  • [does not expire]
    astrodroidheadRepair Drone
    Able to repair Ray Shield Control Consoles.
    Will self-destruct if damaged.


  • 1

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • Just before NPC with this effect dies

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.nar_shaddaa.shroud_finale.bossfight_astromech_explosion, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [does not expire]
    droidfootMagnetic Grounding
    Magnetically adhered to the ground.
    Immune to Physics Effects.


  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.lift, tag.abl.debuff.physics
    • Play appearance epp.exp.macrobinoculars.roth.multi.nar_shaddaa.shroud_finale.bossfight_astromech_anchor, dependent on calling effect
  • [3.5s]
    immolateSelf-Destructing
    Unable to act.
    Will detonate, dealing damage and knocking down targets in a 5 meter radius.


  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.exp.macrobinoculars.roth.multi.nar_shaddaa.shroud_finale.bossfight_astromech_stun, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Instantly kill the TARGET
  • [0s] [not displayed]
    astrodroidheadEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.3
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.exp.macrobinoculars.roth.multi.nar_shaddaa.shroud_finale.bossfight_knockdown_impact, dependent on calling effect
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • [2s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.exp.macrobinoculars.roth.multi.nar_shaddaa.shroud_finale.bossfight_shroud_knockdown, dependent on calling effect