Regenerate
Regenerate
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Heal |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140982462953563341 |
Combat log ID: | 2777396436533248 |
FQN: | abl. |
Star Wars name: | Regenerate |
Other languages: | Regenerieren Régénération |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16140906624204368358 FQN: abl. qtr. 1x1. raid. karaggas_ palace. enemy. trash. elite. gendai. difficulty_ 3. regen/1/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. regenerate. cast - Add effect #2 to TARGET from CASTER
- [6s]
Regenerate
Regenerating health every second.Slot: Buff Duration: 6s On death: Effect is removed Tick rate: 1s (6 ticks) # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140905524692740179 FQN: abl. qtr. 1x1. raid. karaggas_ palace. enemy. trash. elite. gendai. difficulty_ 3. regen/1/2 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Heal the TARGET with Force for 0.1*StandardHealth, causing no threat