Shock Collar
Shock Collar
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 2.3.0 |
Global ID: | 16140982524250478370 |
Combat log ID: | 3275161671303168 |
FQN: | abl. |
Star Wars name: | Shock Collar |
Other languages: | Schockhalsband Collier électrique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Conditions: - <
- If CASTER is positioned ≤ 35m to center of TARGET
- If TARGET does not have any effect with the tag tag.abl.event.bounty_hunting.crime_lords.grov.shock_collar or tag.abl.event.bounty_hunting.crime_lords.grov.just_shock_collared
Target overrides: - [target override] Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) true
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Global ID: 16141138229165683316 FQN: abl. event. bounty_ hunting. crime_ lords. grov. shock_ collar/10/1 - <
- 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 4
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0s - Play appearance epp.
event. bounty_hunting. crime_lords. grov. slave_collar. cast_instant
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- If the Tech spell hit
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.05
- Standard Health Percent Min = (float) 0.05
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #4 to TARGET from CASTER
- [2.5s]
Stunned
Unable to act.Slot: Debuff Duration: 2.5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. stun abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2.5s
- Max Duration = (time) 2.5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141141527700564301 Combat log ID: 3275161671303434 FQN: abl. event. bounty_ hunting. crime_ lords. grov. shock_ collar/10/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
event. , dependent on calling effectbounty_hunting. crime_lords. grov. slave_collar. target_proc
- [does not expire]
Shock Collar
You make a tasty target for Grov's pets. He can also punish you for your disobedience.Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 0 Tags: tag. abl. event. bounty_ hunting. crime_ lords. grov. shock_ collar Initializers: - Set type to Negative, cannot toggle off
- Set Area Restricted
- Is Area Restricted = (bool) true
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141140428188938010 Combat log ID: 3275161671303440 FQN: abl. event. bounty_ hunting. crime_ lords. grov. shock_ collar/10/3 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
event. , dependent on calling effectbounty_hunting. crime_lords. grov. slave_collar. target_passive
- 2
- When CASTER exits combat
Perform the following actions:
- Remove this effect
- 3
- Just before this effect is removed
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [hidden] [does not expire]
Effect #4Slot: Other (not visible) Duration: passive On death: Effect is removed # occurrences: 0 Tags: tag. abl. event. bounty_ hunting. crime_ lords. grov. shock_ collar Initializers: - Set type to Other, cannot toggle off
- Set Area Restricted
- Is Area Restricted = (bool) true
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141134930630801307 FQN: abl. event. bounty_ hunting. crime_ lords. grov. shock_ collar/10/4 - 1
- When CASTER exits combat
Perform the following actions:
- Remove this effect
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141133831119172904 FQN: abl. event. bounty_ hunting. crime_ lords. grov. shock_ collar/10/5 - 1
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.event.bounty_hunting.crime_lords.grov.shock_collar