[dfa_prototype]
[dfa_prototype]
Rush forward with your jetpack, dealing light damage and knocking down all targets in your path for 3 seconds
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140986157773473082 |
Combat log ID: | 806577678319616 |
FQN: | abl. |
Star Wars name: | [dfa_prototype] |
Other languages: | DE_Jet Rush FR_Jet Rush |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0.1s]
[dfa_prototype]Slot: Buff Duration: 0.1s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 0.1s
- Max Duration = (time) 0s
Global ID: 16140965862250009337 FQN: abl. test. austin. dfa_ prototype/0/1 - Set Duration
- 1
- When effect expires
Perform the following actions:
- Play appearance epp.
test. austin. dfa_prototype_dash - Custom debug
- Param 2 = (string) 3.9
- Param 3 = (string)
- Param 4 = (string)
- Param 5 = (string)
- Param 6 = (string)
- Param 7 = (string)
- Param 8 = (string)
- Param 9 = (string)
- Param 1 = (int) 9420106349774076632
- [0s]
[dfa_prototype]Slot: Buff Duration: instant # occurrences: 0 Global ID: 16140962563715127776 FQN: abl. test. austin. dfa_ prototype/0/2 - 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, possibly knockdown, momentum = 3, 1° pitch, 0° yaw
- Play appearance epp.
test. austin. dfa_prototype - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 0.5
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #4 to TARGET from TARGET
- [1.5s]
[dfa_prototype]Slot: Buff Duration: 1.5s On death: Effect is removed Tick rate: 0.25s (6 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1.5s
- Max Duration = (time) 0s
Global ID: 16140963663226754899 FQN: abl. test. austin. dfa_ prototype/0/3 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Play appearance epp.
test. austin. dfa_prototype_smoke
- 2
- When effect is applied
Perform the following actions:
- Modify stat Stat #1 – not found, increase by 1
- [3s]
[dfa_prototype]Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 0 Tags: 2706046868899524229 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 0s
Conditions: - <
- Can only be called by other effects
- If TARGET is alive
- If TARGET is an enemy
Target overrides: - [target override] AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 0
- Direction = Forward
- Sort Type = Closest
- Distance = 17m
- Angle = (float) 10
Global ID: 16140969160784883666 FQN: abl. test. austin. dfa_ prototype/0/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1.5, 10° pitch, 0° yaw
- Stun the TARGET
- 2
- When effect is applied
Perform the following actions:
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 25
- Standard Health Percent Min = (float) 15
- Damage Modifier = (float) 0 - Play appearance epp.
test. austin. dfa_prototype_impact