1. Abilities
  2. test
  3. austin
  4. dfa_prototype

[dfa_prototype]

jetcharge

[dfa_prototype]

Rush forward with your jetpack, dealing light damage and knocking down all targets in your path for 3 seconds

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
jetcharge
[dfa_prototype]
2
jetcharge
[dfa_prototype]
3
jetcharge
[dfa_prototype]
4
jetcharge
[dfa_prototype]
  • [0.1s]
    jetcharge[dfa_prototype]

  • 1
    • When effect expires

    Perform the following actions:

    • Play appearance epp.test.austin.dfa_prototype_dash
    • Custom debug
      - Param 2 = (string) 3.9
      - Param 3 = (string)
      - Param 4 = (string)
      - Param 5 = (string)
      - Param 6 = (string)
      - Param 7 = (string)
      - Param 8 = (string)
      - Param 9 = (string)
      - Param 1 = (int) 9420106349774076632
  • [0s]
    jetcharge[dfa_prototype]

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 3, 1° pitch, 0° yaw
    • Play appearance epp.test.austin.dfa_prototype
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 0.5
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [1.5s]
    jetcharge[dfa_prototype]

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.test.austin.dfa_prototype_smoke
  • 2
    • When effect is applied

    Perform the following actions:

    • Modify stat Stat #1 – not found, increase by 1
  • [3s]
    jetcharge[dfa_prototype]

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1.5, 10° pitch, 0° yaw
    • Stun the TARGET
  • 2
    • When effect is applied

    Perform the following actions:

    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 25
      - Standard Health Percent Min = (float) 15
      - Damage Modifier = (float) 0
    • Play appearance epp.test.austin.dfa_prototype_impact