Beam Blast
Beam Blast
Direct Damage in a line in front of the droid.
(Only usable by droids with the "Rogue" Droid Body)
Attributes
Type: | active |
Activation time: | 1.25s cast |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140986621493327865 |
Combat log ID: | 2209485795885056 |
FQN: | abl. |
Star Wars name: | Beam Blast |
Other languages: | Strahlenexplosion Explosion de rayon |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16141121165586714883 FQN: abl. quest. location. balmorra_ republic. bonus. area. trash_ to_ treasure. ability_ eye_ laser/0/1 - 1
- When effect is applied
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Play appearance epp.
quest. , dependent on calling effectlocation. balmorra_republic. bonus. area. trash_to_treasure. eye_laser_fire
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET is an enemy
- If TARGET is alive
- Can only be called by other effects
Target overrides: - [target override] AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Direction = Forward
- Sort Type = Closest
- Distance = 30m
- Angle = (float) 7
Global ID: 16141122265098343246 FQN: abl. quest. location. balmorra_ republic. bonus. area. trash_ to_ treasure. ability_ eye_ laser/0/2 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
quest. , dependent on calling effectlocation. balmorra_republic. bonus. area. trash_to_treasure. eye_laser_impact - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.17
- Standard Health Percent Min = (float) 0.15
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1.62
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0