1. Abilities
  2. operation
  3. iokath
  4. boss
  5. izax
  6. izax
  7. p6_immolation

Immolation

abl_bh_pt_firestorm

Immolation

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_pt_firestorm
Immolation North Area
2
abl_bh_pt_firestorm
Immolation South Area
  • [hidden] [does not expire]
    abl_bh_pt_firestorm [HIDDEN]Immolation North Area

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string) aoeTargetCondition_IsPlayer;aoeTargetCondition_IsAlive
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - LocalRotationType = (string) aoeRotation_None
      - Ability Spec =

      Immolation

      FQN: abl.​operation.​iokath.​boss.​izax.​izax.​p6_immolation_impact

      Immolation

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 600
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 600
      - Max Lifespan = (float) 600
      - InitialPosition_X_Value = (float) 6.22
      - InitialPosition_Y_Value = (float) 79.099999
      - InitialPosition_Z_Value = (float) 221.869995
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 60
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 2.3
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0.1
  • [hidden] [does not expire]
    abl_bh_pt_firestorm [HIDDEN]Immolation South Area

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string) aoeTargetCondition_IsPlayer;aoeTargetCondition_IsAlive
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - LocalRotationType = (string) aoeRotation_None
      - Ability Spec =

      Immolation

      FQN: abl.​operation.​iokath.​boss.​izax.​izax.​p6_immolation_impact

      Immolation

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 600
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 0
      - Max Lifespan = (float) 600
      - InitialPosition_X_Value = (float) 6.35
      - InitialPosition_Y_Value = (float) 79.099999
      - InitialPosition_Z_Value = (float) 230.350006
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 2.3
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0.1