1. Abilities
  2. jedi_knight
  3. force_camouflage

Force Camouflage

abl_jk_se_force_camouflage

Force Camouflage

Obscures yourself with the Force, removing all cleansable effects and becoming difficult to detect. Reduces your threat towards all enemies and all damage taken by 50%, grants immunity to controlling effects and increases movement speed by 50%. Lasts <<1[%d/%d/%d]>> seconds. Dealing direct damage ends the effect prematurely.

Attributes

Conditions

Metadata

Users

Used by
  • apc.jedi_knight.sentinel.base
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_base
  • apc.test.cdurel.class_prototypes.war_kni.combat_loadouts.b
  • apc.test.cdurel.class_prototypes.war_kni.concentration_loadouts.a

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jk_se_force_camouflage
Force Camouflage
2
abl_jk_se_force_camouflageForce Camouflage – Difficult to detect.
3
abl_jk_se_force_camouflageForce Camouflage – Difficult to detect.
4
abl_jk_se_force_camouflage
Force Camouflage
5
12
abl_jk_se_opportune_approachHidden Advance – Next melee attack deals additional damage.
6
abl_jk_se_force_camouflage
Force Camouflage
7
abl_jk_se_force_camouflage
Force Camouflage
  • [0s] [not displayed]
    abl_jk_se_force_camouflageEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.distraction.cast
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • 3
    • When effect is applied

    Override target to:

    • Enemies List

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0.25
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 4
    • When effect is applied

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 5
    • When effect is applied

    Override target to:

    • Companion
      - Master = (int) 3

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [6s]
    abl_jk_se_force_camouflageForce Camouflage
    Difficult to detect.

  • 1
    • When effect is applied

    Perform the following actions:

    • Put TARGET into stealth
    • Play appearance epp.jedi_knight.distraction.loop_companion, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.jedi_knight.distraction.end, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [hidden] [0.8s]
    abl_jk_se_force_camouflageEffect #4

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.sith_warrior.feint.end_failsafe, dependent on calling effect
  • [6s]
    abl_jk_se_opportune_approachHidden Advance
    Next melee attack deals additional damage.

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • 2
    • When character deals damage with tags tag.abl.jedi_knight.melee_damage with result Ok or Crit or Glance that does not get redirected

    Perform the following actions:

    • Remove this effect
  • [hidden] [10s]
    abl_jk_se_force_camouflageEffect #6

  • 1
    • When effect ticks

    Perform the following actions:

    • Restore 2 of TARGET's action points, causing no threat
  • [0s] [not displayed]
    abl_jk_se_force_camouflageEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​dispel_type.​tech, tag.​abl.​dispel_type.​physical, tag.​abl.​dispel_type.​mental, tag.​abl.​dispel_type.​force