Residual Recovery
Residual Recovery
Healing a friendly target with a direct, single-target heal has a chance equal to the healer's total sum of equipped Residual Recovery amplifiers to heal the target for an additional 30% of the heal's value over <<1[%d seconds/%d second/%d seconds]>>.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Friendly |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140990667246024325 |
Combat log ID: | 4307573025013760 |
FQN: | abl. |
Star Wars name: | Residual Recovery |
Other languages: | Resterholung Récupération résiduelle |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [3s]
Residual Recovery
Periodic healing.Slot: Buff Duration: 3s On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Global ID: 16141089904522136730 FQN: abl. amp. residual_ regeneration/5/1 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Heal the TARGET for , causing no threat