1. Abilities
  2. test
  3. david
  4. testing
  5. force_pun_test

[force_pun_test]

forcestun

[force_pun_test]

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcestun
[force_pun_test]
2
stunnedStunned (Force) – Unable to act.
3
damagereduced[force_pun_test] – Damage dealt reduced.
4
movementslowedSlowed (Force) – Movement speed reduced.
  • [0s] [not displayed]
    forcestunEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_stun.cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.089
      - Standard Health Percent Min = (float) 0.049
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.69
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only, Match All
  • [10s]
    damagereduced[force_pun_test]
    Damage dealt reduced.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3s]
    movementslowedSlowed (Force)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_slow.debuff, dependent on calling effect
    • Set movement speed to 10%