Reckless Slaughter
Reckless Slaughter
The cooldown of Recklessness is reduced by 15 seconds. Whenever you activate Recklessness you gain Reckless Critical, making your next Maul, Leeching Strike or Assassinate critically hit.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140991602053614253 |
Combat log ID: | 4327982709604352 |
FQN: | abl. |
Star Wars name: | Reckless Slaughter |
Other languages: | Skrupelloses Schlachten Carnage aveugle |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16140993127971053303 FQN: abl. itm. setbonus. sow. inq_ con. sin_ shad. dps_ burst_ 01_ 4piece/21/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Cooldown Time for ability Recklessness, decrease by 15
Recklessness
Grants 2 charges of Recklessness, which increases the Force critical chance of your direct attacks and heals by 60%. Each time a direct Force ability critically hits or each time a channeled Force ability is activated, 1 charge is consumed. Lasts <<1>> seconds.
FQN: abl.sith_inquisitor.recklessness
- Modify meta stat Cooldown Time for ability Force Potency, decrease by 15
Force Potency
Grants 2 charges of Force Potency, which increases the Force critical chance of your direct attacks and heals by 60%. Each time a direct Force ability critically hits or each time a channeled Force ability is activated, 1 charge is consumed. Lasts <<1>> seconds.
FQN: abl.jedi_consular.force_potency
- [30s]
Reckless Critical Bonus
Next Assassinate, Maul or Leeching Strike will critically hit.Slot: Buff Duration: 30s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Global ID: 16140994227482680482 Combat log ID: 4327982709604628 FQN: abl. itm. setbonus. sow. inq_ con. sin_ shad. dps_ burst_ 01_ 4piece/21/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Melee Critical Chance for ability Maul, increase by 1
Maul
Deals <<1>> weapon damage to a single target if used from behind the target or <<2>> weapon damage otherwise.
FQN: abl.sith_inquisitor.maul
- Modify meta stat Melee Critical Chance for ability Assassinate, increase by 1
Assassinate
Attempts to assassinate the target, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health.
FQN: abl.sith_inquisitor.assassinate
- Modify meta stat Melee Critical Chance for ability Leeching Strike, increase by 1
Leeching Strike
Saps the life away from an enemy, dealing <<1>> weapon damage to the target and healing you for 100% of the damage dealt. Replaces Maul.
FQN: abl.sith_inquisitor.skill.hatred.leeching_strike
- 2
- When character deals damage with tags tag.
abl. and tag.sith_inquisitor. assassinate abl. and tag.sith_inquisitor. maul abl. with result Crit that does not get redirectedsith_inquisitor. leeching_strike
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.
- [30s]
Reckless Critical Bonus
Next Spinning Strike, Shadow Strike or Serenity Strike will critically hit.Slot: Buff Duration: 30s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER is alive
- Can only be called by other effects
Global ID: 16140995326994301549 Combat log ID: 4327982709604634 FQN: abl. itm. setbonus. sow. inq_ con. sin_ shad. dps_ burst_ 01_ 4piece/21/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Melee Critical Chance for ability Shadow Strike, increase by 1
Shadow Strike
Deals <<1>> weapon damage to a single target if used from behind the target or <<2>> weapon damage otherwise.
FQN: abl.jedi_consular.shadow_strike
- Modify meta stat Melee Critical Chance for ability Spinning Strike, increase by 1
Spinning Strike
Issues a subduing strike, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health.
FQN: abl.jedi_consular.spinning_strike
- Modify meta stat Melee Critical Chance for ability Serenity Strike, increase by 1
Serenity Strike
Redistributes life from an enemy, dealing <<1>> weapon damage to the target and healing you for 100% of the damage dealt. Replaces Shadow Strike.
FQN: abl.jedi_consular.skill.serenity.serenity_strike
- 2
- When character deals damage with tags tag.
abl. and tag.jedi_consular. serenity_strike abl. and tag.jedi_consular. spinning_strike abl. with result Crit that does not get redirectedjedi_consular. shadow_strike
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.