Scum and Villainy Level Sync
Scum and Villainy Level Sync
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140992891386110675 |
Combat log ID: | 4331573302263808 |
FQN: | abl. |
Star Wars name: | Scum and Villainy Level Sync |
Other languages: | Abschaum und Verkommenheit-Stufenanpassung Synchronisation de niveau du Repaire d'infâmes malandrins |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If difficulty is set to Story Mode
Global ID: 16141001293845434395 FQN: abl. operation. level_ sync. scum_ and_ villainy/12/1 - Set Area Restricted
- 1
- When effect is applied
Only when the following conditions are met:
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 2
- Target Level = (int) 60
Perform the following actions:
- Bolster the TARGET to level 70, item rating 238 and armor weapon rating 238
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 666 - Add effect #4 to TARGET from CASTER
- Execute ability Veteran's Edge from TARGET to TARGET
Veteran's Edge
FQN: abl.player.level_lock.dynamic_power_scale_raid
- 3
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 667 - Add effect #4 to TARGET from CASTER
- Execute ability Veteran's Edge from TARGET to TARGET
Veteran's Edge
FQN: abl.player.level_lock.dynamic_power_scale_raid
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If difficulty is not set to Master Mode
- If difficulty is set to Veteran or Master Mode
Global ID: 16141004592380324658 FQN: abl. operation. level_ sync. scum_ and_ villainy/12/2 - Set Area Restricted
- 1
- When effect is applied
Only when the following conditions are met:
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 70
Perform the following actions:
- Bolster the TARGET to level 70, item rating 242 and armor weapon rating 242
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 668 - Add effect #4 to TARGET from CASTER
- Execute ability Veteran's Edge from TARGET to TARGET
Veteran's Edge
FQN: abl.player.level_lock.dynamic_power_scale_raid
- 3
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 669 - Add effect #4 to TARGET from CASTER
- Execute ability Veteran's Edge from TARGET to TARGET
Veteran's Edge
FQN: abl.player.level_lock.dynamic_power_scale_raid
- [does not expire]
Bolstered
Your equipments power has been bolstered.Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141003492868697477 Combat log ID: 4331573302264104 FQN: abl. operation. level_ sync. scum_ and_ villainy/12/3 - Set Area Restricted
- [does not expire]
Level Lock
You have been level locked.Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140997995310552324 Combat log ID: 4331573302264108 FQN: abl. operation. level_ sync. scum_ and_ villainy/12/4 - Set Area Restricted
- [hidden] [does not expire]
Effect #5Slot: Buff Duration: passive On death: Effect persists Tick rate: 3s # occurrences: 1 Tags: tag. abl. utility. level_ sync Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If difficulty is set to Master Mode
- If difficulty is set to Veteran or Master Mode
Global ID: 16140996895798925271 FQN: abl. operation. level_ sync. scum_ and_ villainy/12/5 - Set Area Restricted
- 1
- When effect is applied
Only when the following conditions are met:
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 5
- Target Level = (int) 70
Perform the following actions:
- Bolster the TARGET to level 70, item rating 238 and armor weapon rating 238
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 672 - Add effect #4 to TARGET from CASTER
- Execute ability Veteran's Edge from TARGET to TARGET
Veteran's Edge
FQN: abl.player.level_lock.dynamic_power_scale_raid
- 3
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.shadow.combat, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.assassin.darkness)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 673 - Add effect #4 to TARGET from CASTER
- Execute ability Veteran's Edge from TARGET to TARGET
Veteran's Edge
FQN: abl.player.level_lock.dynamic_power_scale_raid
- 4
- When effect is applied
Only when the following conditions are met:
- <
- Is Discipline
- Negated = (bool) false
- Actor = (int) 3
- Disciplines = Id(dis.mercenary.bodyguard, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.sorcerer.corruption, dis.sage.seer)
- Is Level
- Negated = (bool) false
- Actor = (int) 3
- Comparison = (int) 3
- Target Level = (int) 70
- Is Discipline
Perform the following actions:
- Reverse Bolster
- Shifted Level = (int) 70
- Item Rating = (int) 772 - Add effect #3 to TARGET from CASTER
- Execute ability Veteran's Edge from TARGET to TARGET
Veteran's Edge
FQN: abl.player.level_lock.dynamic_power_scale_raid
- [hidden] [does not expire]
Effect #6Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141000194333807342 FQN: abl. operation. level_ sync. scum_ and_ villainy/12/6 - Set Area Restricted
- [does not expire]
Beginner's Luck
Increases the frequency at which you may be resurrected in combat to once every 30 seconds.Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. bolster. being_ bolstered Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If difficulty is set to Story Mode
- If TARGET does not have any effect from the ability Bolster
Bolster
Your base stats, gear stats, effective Discipline Path skills, ability ranks, dps, armor and combat level have all been increased for this Warzone match.
FQN: abl.pvp.warzone.bolster
Global ID: 16140999094822180017 Combat log ID: 4331573302264168 FQN: abl. operation. level_ sync. scum_ and_ villainy/12/7 - Set Area Restricted
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Effect Duration for effects from tag tag.
abl. , coefficient = 0debuff. recently_ battle_ ressed - Modify meta stat Cooldown Time for ability Resuscitation Probe, percent of base = -0.9 | 0 | 0
Resuscitation Probe
Summons a droid that revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.agent.resuscitation_probe
- Modify meta stat Cooldown Time for ability Onboard AED, percent of base = -0.9 | 0 | 0
Onboard AED
Shocks and revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.bounty_hunter.onboard_aed
- Modify meta stat Cooldown Time for ability Revival, percent of base = -0.9 | 0 | 0
Revival
Revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.jedi_consular.revive
- Modify meta stat Cooldown Time for ability Reanimation, percent of base = -0.9 | 0 | 0
Reanimation
Revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.sith_inquisitor.reanimation
- Modify meta stat Cooldown Time for ability Heartrigger Patch, percent of base = -0.9 | 0 | 0
Heartrigger Patch
Shocks and revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.smuggler.heartrigger_patch
- Modify meta stat Cooldown Time for ability Emergency Medical Probe, percent of base = -0.9 | 0 | 0
Emergency Medical Probe
Summons a droid that revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.trooper.emergency_medical_probe