1. Abilities
  2. flashpoint
  3. nathema
  4. boss
  5. boss4
  6. blink_strike_force_rift

Blink Strike Surge

shad_shadow_stride

Blink Strike Surge

Use the Force to move through time and space, appearing at your enemy target and increasing your movement speed by 75% for <<1[%d seconds/%d second/%d seconds]>>. Does not break stealth. Cannot be used against targets in cover. Requires a double-bladed lightsaber or electrostaff.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shad_shadow_stride
Blink Strike Surge
2
shad_shadow_strideBlink Strike Surge – Target
3
shad_shadow_stride
Blink Strike Surge
  • [0s] [not displayed]
    shad_shadow_strideEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.sith_inquisitor.phantom_stride.instant_teleport
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [3s]
    shad_shadow_strideBlink Strike Surge
    Target

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.phantom_stride.speed_buff
  • 2
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [0s] [not displayed]
    shad_shadow_strideEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Target
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - LocalRotationType = (string) aoeRotation_None
      - Ability Spec =

      [blink_strike_knockback_damage]

      FQN: abl.​flashpoint.​nathema.​boss.​boss4.​blink_strike_knockback_damage

      [blink_strike_knockback_damage]

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 1
      - Max Lifespan = (float) 1
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 1.5
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0.1
    • Play appearance epp.flashpoint.nathema.boss.boss4.surge_aoe_knockback, dependent on calling effect