1. Abilities
  2. exp
  3. excavation
  4. roth
  5. multi
  6. ilum
  7. finale
  8. buff_mini_boss_creature_vfx

[buff_mini_boss_creature_vfx]

shellcolorvariant1

[buff_mini_boss_creature_vfx]

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.exp.excavation.roth.ilum.creature_boss

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shellcolorvariant1
[buff_mini_boss_creature_vfx]
2
shellcolorvariant1
[buff_mini_boss_creature_vfx]
3
shellcolorvariant1
[buff_mini_boss_creature_vfx]
4
shellcolorvariant1
[buff_mini_boss_creature_vfx]
5
9
shellcolorvariant1Dread Carapace – Damage reduction increases as health decreases. Each stack grants 10% damage reduction.
6
shellcolorvariant1
[buff_mini_boss_creature_vfx]
  • [hidden] [does not expire]
    shellcolorvariant1Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.creature_corruption_vfx, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 3
    • When character takes damage, not more than every 3s

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​exp.​excavation.​roth.​creature_canister_stun

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 4
    • When character receives healing

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​exp.​excavation.​roth.​creature_canister_stun

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 5
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [does not expire]
    shellcolorvariant1Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.excavation.roth.multi.ilum.finale.creature_corruption_death_vfx, dependent on calling effect
  • [hidden] [0s] [not displayed]
    shellcolorvariant1Effect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • <
          • If TARGET does not have 9 or more effects with the tag tag.​abl.​exp.​excavation.​roth.​dread_carapace
          AND
          • If hitpoints of TARGET < 20%
          >
        OR
        • <
          • If TARGET does not have 8 or more effects with the tag tag.​abl.​exp.​excavation.​roth.​dread_carapace
          AND
          • If hitpoints of TARGET < 30%
          >
        OR
        • <
          • If TARGET does not have 7 or more effects with the tag tag.​abl.​exp.​excavation.​roth.​dread_carapace
          AND
          • If hitpoints of TARGET < 40%
          >
        OR
        • <
          • If TARGET does not have 6 or more effects with the tag tag.​abl.​exp.​excavation.​roth.​dread_carapace
          AND
          • If hitpoints of TARGET < 50%
          >
        OR
        • <
          • If TARGET does not have 5 or more effects with the tag tag.​abl.​exp.​excavation.​roth.​dread_carapace
          AND
          • If hitpoints of TARGET < 60%
          >
        OR
        • <
          • If TARGET does not have 4 or more effects with the tag tag.​abl.​exp.​excavation.​roth.​dread_carapace
          AND
          • If hitpoints of TARGET < 70%
          >
        OR
        • <
          • If TARGET does not have 3 or more effects with the tag tag.​abl.​exp.​excavation.​roth.​dread_carapace
          AND
          • If hitpoints of TARGET < 80%
          >
        OR
        • <
          • If TARGET does not have 2 or more effects with the tag tag.​abl.​exp.​excavation.​roth.​dread_carapace
          AND
          • If hitpoints of TARGET < 90%
          >
        >

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.exp.excavation.roth.dread_carapace
  • [hidden] [0s] [not displayed]
    shellcolorvariant1Effect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • <
          • If TARGET has at least 9 effects with the tag tag.​abl.​exp.​excavation.​roth.​dread_carapace
          AND
          • If hitpoints of TARGET ≥ 20%
          >
        OR
        • <
          • If TARGET has at least 8 effects with the tag tag.​abl.​exp.​excavation.​roth.​dread_carapace
          AND
          • If hitpoints of TARGET ≥ 30%
          >
        OR
        • <
          • If TARGET has at least 7 effects with the tag tag.​abl.​exp.​excavation.​roth.​dread_carapace
          AND
          • If hitpoints of TARGET ≥ 40%
          >
        OR
        • <
          • If TARGET has at least 6 effects with the tag tag.​abl.​exp.​excavation.​roth.​dread_carapace
          AND
          • If hitpoints of TARGET ≥ 50%
          >
        OR
        • <
          • If TARGET has at least 5 effects with the tag tag.​abl.​exp.​excavation.​roth.​dread_carapace
          AND
          • If hitpoints of TARGET ≥ 60%
          >
        OR
        • <
          • If TARGET has at least 4 effects with the tag tag.​abl.​exp.​excavation.​roth.​dread_carapace
          AND
          • If hitpoints of TARGET ≥ 70%
          >
        OR
        • <
          • If TARGET has at least 3 effects with the tag tag.​abl.​exp.​excavation.​roth.​dread_carapace
          AND
          • If hitpoints of TARGET ≥ 80%
          >
        OR
        • <
          • If TARGET has at least 2 effects with the tag tag.​abl.​exp.​excavation.​roth.​dread_carapace
          AND
          • If hitpoints of TARGET ≥ 90%
          >
        >

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.exp.excavation.roth.dread_carapace
  • [does not expire]
    shellcolorvariant1Dread Carapace
    Damage reduction increases as health decreases.
    Each stack grants 10% damage reduction.


  • 1
    • When effect is applied
    • When stacks of this effect increase
    • When stacks of this effect decrease

    Perform the following actions:

  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
    • Add effect #6 to TARGET from CASTER
  • [hidden] [0.5s]
    shellcolorvariant1Effect #6

  • 1
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER