[leap]
[leap]
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140995966975218267 |
Combat log ID: | 4162510504591360 |
FQN: | abl. |
Star Wars name: | [leap] |
Other languages: | [leap] [leap] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s]
[leap]Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140995404383582131 FQN: abl. flashpoint. nathema. boss. boss2. leap/9/1 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) true
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 0
- Travel Time = (time) 1s
- 2
- When effect is applied
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.flashpoint.nathema.boss.boss2.probe_aura_buff or tag.abl.flashpoint.nathema.boss.boss2.guardian_enraged
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectnathema. boss. boss2. leap_enraged - Teleport To Target
- 3
- When effect is applied
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.flashpoint.nathema.boss.boss2.probe_aura_debuff
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectnathema. boss. boss2. leap_damaged - Teleport To Target
- 4
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectnathema. boss. boss2. leap - Teleport To Target
- 5
- When projectile completed travel and hit target
Only when the following conditions are met:
- If difficulty is set to 8-man VM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.118
- Standard Health Percent Min = (float) 0.118
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 6
- When projectile completed travel and hit target
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.09
- Standard Health Percent Min = (float) 0.09
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 7
- When projectile completed travel and hit target
Only when the following conditions are met:
- If difficulty is set to 16-man
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.04
- Standard Health Percent Min = (float) 0.04
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0