1. Abilities
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_2
  8. death_from_above

Death From Above

missilefan

Death From Above

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missilefan
Death From Above
2
missilefan
Death From Above
3
missilefan
Death From Above
4
3
overcomeUnstable – You are unstable. Additional hits will cause you to be knocked down.
5
missilefan
Death From Above
6
choke
Death From Above
  • [hidden] [does not expire]
    missilefanEffect #1

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 15m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.npc.ability.skytrooper.high_ground_exit, dependent on calling effect
  • [hidden] [0s]
    missilefanEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.skytrooper.high_ground_tick_wrist_missile, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [6s]
    missilefanEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • 2
    • When effect is applied

    Perform the following actions:

  • [4s]
    overcomeUnstable
    You are unstable. Additional hits will cause you to be knocked down.

  • 1
    • When effect is refreshed

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [2s]
    missilefanEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.skytrooper.high_ground_ground_target
  • [hidden] [1s]
    chokeEffect #6

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.04
      - Standard Health Percent Min = (float) 0.04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.14
      - Standard Health Percent Min = (float) 0.14
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.17
      - Standard Health Percent Min = (float) 0.17
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [0s] [not displayed]
    missilefanEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 9
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.13
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0