1. Abilities
  2. flashpoint
  3. nathema
  4. boss
  5. boss4
  6. invisible_target_passive

[invisible_target_passive]

[invisible_target_passive]

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[invisible_target_passive]
2
choke
[invisible_target_passive]
3
[invisible_target_passive]
4
[invisible_target_passive]
5
[invisible_target_passive]
6
[invisible_target_passive]
8
[invisible_target_passive]
9
[invisible_target_passive]
10
[invisible_target_passive]
11
[invisible_target_passive]
12
[invisible_target_passive]
13
[invisible_target_passive]
14
[invisible_target_passive]
15
[invisible_target_passive]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [does not expire]
    chokeEffect #2

  • 1
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #9 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -4
      - Amount Min = (float) -4
      - Amount Percent = (float) 0
      - Tags: tag.abl.flashpoint.nathema.boss_4.vitality_leech_charge
    • Heal the TARGET with Force for 1*BonusHeal + 0.5*StandardHealth, causing no threat
  • [hidden] [does not expire]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.nathema.boss.boss4.probe_spawn_in, dependent on calling effect
    • Execute hydra hook summoning
    • Immobilize but allow rotation
  • [hidden] [0s] [not displayed]
    Effect #6

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects
  • [hidden] [3600s]
    Effect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.flashpoint.nathema.boss_4.zildrogg_vulnerable
  • [1s]
    [invisible_target_passive]

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.nathema.boss.boss4.vitality_return, dependent on calling effect
  • [hidden] [does not expire]
    Effect #10

  • 1
    • When character dies

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • 2
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #13 to TARGET from CASTER
  • [hidden] [2s]
    Effect #11

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
  • [hidden] [20s]
    Effect #12

  • 1
    • When effect is applied

    Perform the following actions:

    • Put TARGET into stealth
    • Modify stat Increased Stealth Level, increase by 10,000
    • Play appearance epp.state.stealth, dependent on calling effect
  • [hidden] [does not expire]
    Effect #13

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook probe_dead
  • [hidden] [does not expire]
    Effect #14

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

  • [hidden] [does not expire]
    Effect #15

  • 1
    • Just before NPC with this effect dies

    Perform the following actions:

    • Execute hydra hook execute_probe_death