1. Abilities
  2. quest
  3. location
  4. open_worlds
  5. class
  6. bounty_hunter
  7. the_mandalorian_killer
  8. heavy_grenade

Heavy Grenade

firebomb

Heavy Grenade

Used to control the behavior of the grenadiers for the Bounty Hunter 'ramjet event'.

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
firebomb
Heavy Grenade
2
firebomb
Heavy Grenade
3
firebomb
Heavy Grenade
  • [hidden] [0s]
    firebombEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 2
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
    • Play appearance epp.quest.location.open_worlds.act_1.bounty_hunter.the_mandalorian_killer.heavy_grenade
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.quest.location.open_worlds.act_1.bounty_hunter.the_mandalorian_killer.heavy_grenade_impact, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [3s]
    firebombHeavy Grenade

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.firebomb.burn, dependent on calling effect
    • Add effect #3 to TARGET from TARGET
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.4
      - Standard Health Percent Min = (float) 0.3
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.12
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0.33
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [15s]
    firebombEffect #3

  • 1
    • When effect expires

    Perform the following actions:

    • Exit Combat
  • 2
    • When character takes damage, not more than every 1s

    Perform the following actions:

    • Reset Timer