1. Abilities
  2. daily_area
  3. ossus
  4. world_boss
  5. jedi_tank_droid
  6. r8_x8
  7. knockback

RECALIBRATING THREAT

newrolloperative

RECALIBRATING THREAT

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
breakthroughKnocked Down – Knocked down, unable to act.
2
newrolloperative
RECALIBRATING THREAT
3
newrolloperative
RECALIBRATING THREAT
  • [1.5s]
    breakthroughKnocked Down
    Knocked down, unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3.2, 35° pitch, 0° yaw
  • 2
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • 3
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    newrolloperativeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.17
      - Standard Health Percent Min = (float) 0.17
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.daily_area.ossus.world_boss.geonosian_swarm_lord.swarm_lord.knockback.impact, dependent on calling effect
  • [0s] [not displayed]
    newrolloperativeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0.9
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0