1. Abilities
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_1
  6. mob
  7. boss
  8. boss_3
  9. air
  10. teleport_to_target

[teleport_to_target]

[teleport_to_target]

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.combat.flashpoint.rishi.flashpoint_1.boss_3

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[teleport_to_target]
2
sonicgrenadeIgnored – Shae Vizla is ignoring you.
3
immobilizedImmobilized – Unable to move.
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If CASTER is positioned 5m to 80m to melee distance of TARGET
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​ignored
        >

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_3.teleport_to_target.cast_instant, dependent on calling effect
    • Teleport To Target
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.rishi.flashpoint_1.mob.boss_3.teleport_to_target.cast_instant, dependent on calling effect
    • Teleport To Target
    • Add effect #3 to TARGET from CASTER
  • [10s]
    sonicgrenadeIgnored
    Shae Vizla is ignoring you.

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
  • [0.5s]
    immobilizedImmobilized
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER