Holdout Cover
Holdout Cover
Attributes
Type: | active |
Activation time: | 1s cast |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141000655680211675 |
Combat log ID: | 4277787426816000 |
FQN: | abl. |
Star Wars name: | Holdout Cover |
Other languages: | Stellungsdeckung Couverture irréductible |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
[HIDDEN]Holdout CounterSlot: Buff Duration: passive On death: Effect is removed Initial stacks: 1 Max stacks: 5 # occurrences: 1 Tags: tag. abl. operation. dxun. boss. huntmaster. huntmaster. holdout_ counter Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141143186578542395 Combat log ID: 4277787426816293 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. holdout_ cover/27/1 - Set Stack Limit
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141146485113426642 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. holdout_ cover/27/2
- [600s]
Holdout Cover
In cover and waiting to ambush whatever comes into range. Immune to taunts.Slot: Buff Duration: 10m 0s On death: Effect is removed Tick rate: 1s (600 ticks) # occurrences: 1 Tags: tag. abl. , tag.buff. cover abl. , tag.buff. taunt_ immunity abl. , tag.buff. cover_ bonuses abl. smuggler. portable_ cover Hydra script: hyd. operation. dxun. boss. huntmaster. inst_ huntmaster Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10m 0s
- Max Duration = (time) 10m 0s - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
Conditions: - <
- If difficulty is not set to Master Mode
- Can only be called by other effects
Global ID: 16141145385601797277 Combat log ID: 4277787426816271 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. holdout_ cover/27/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify stat Cover Defense Bonus, increase by 0.2
- Play appearance epp.
operation. dxun. boss. huntmaster. huntmaster. holdout_cover - Immobilize but allow rotation
- Execute hydra hook Holdout_Probe
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to Story Mode
Perform the following actions:
- Modify meta stat Channeling Time for ability Firestorm Grenade, decrease by 1.5
Firestorm Grenade
Throws an incendiary grenade at the primary target's location. Creates a large patch of immolated ground at the impact site, which deals continual elemental damage to all enemies within the area.
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.incendiary_grenade
- 3
- When character receives an effect with tags tag.
abl. debuff. break_cover - When CASTER exits combat
Perform the following actions:
- Remove this effect
- When character receives an effect with tags tag.
- 4
- Just before this effect is removed
Perform the following actions:
- Leave cover
- Dispel all effects from ability Holdout Cover
Holdout Cover
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.holdout_probe_gtae
- [600s]
Holdout Cover
In cover and waiting to ambush whatever comes into range. Immune to taunts and returning 100% of damage received.Slot: Buff Duration: 10m 0s On death: Effect is removed Tick rate: 1s (600 ticks) # occurrences: 1 Tags: tag. abl. , tag.buff. cover abl. , tag.buff. taunt_ immunity abl. , tag.buff. cover_ bonuses abl. smuggler. portable_ cover Hydra script: hyd. operation. dxun. boss. huntmaster. inst_ huntmaster Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10m 0s
- Max Duration = (time) 10m 0s - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
Conditions: - <
- If difficulty is set to Master Mode
- Can only be called by other effects
Global ID: 16141148684136683444 Combat log ID: 4277787426816333 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. holdout_ cover/27/4 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Modify stat Cover Defense Bonus, increase by 0.2
- Play appearance epp.
operation. dxun. boss. huntmaster. huntmaster. holdout_cover - Immobilize but allow rotation
- Execute hydra hook Holdout_Probe
- 2
- When character receives an effect with tags tag.
abl. debuff. break_cover - When CASTER exits combat
Perform the following actions:
- Remove this effect
- When character receives an effect with tags tag.
- 3
- Just before this effect is removed
Perform the following actions:
- Leave cover
- Dispel all effects from ability Holdout Cover
Holdout Cover
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.holdout_probe_gtae
- 5
- Before NPC with this effect takes damage without tags tag.
abl. debuff. damage_ over_ time
Override target to:
- Trigger Caster
Perform the following actions:
- Reflect Damage
- Absorb Damage = (bool) false
- Reflect Melee = (bool) true
- Reflect Ranged = (bool) true
- Reflect Force = (bool) true
- Reflect Tech = (bool) true
- Cap Damage = (bool) false
- Amount Percent = (float) 1
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Before NPC with this effect takes damage without tags tag.
- [hidden] [6s]
[HIDDEN]Transitioning To Light ProbeSlot: Buff Duration: 6s On death: Effect is removed Tick rate: 1s (6 ticks) # occurrences: 0 Tags: tag. abl. operation. dxun. boss. huntmaster. huntmaster. holdout_ exit_ transition Hydra script: hyd. operation. dxun. boss. huntmaster. inst_ huntmaster Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s
Conditions: - Can only be called by other effects
Global ID: 16141147584625053703 Combat log ID: 4277787426816301 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. holdout_ cover/27/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Delay next ability by 3.5s (GCD)
- Execute ability Holdout Cover from TARGET to TARGET
Holdout Cover
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.dispense_light_point
- Immobilize but allow rotation
- Dispel all effects from tags tag.abl.operation.dxun.boss.huntmaster.huntmaster.holdout_dispenser
- 2
- When effect ticks the 1st time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 48
- Sort Type = Closest
- Radius = 100m
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.operation.dxun.boss.huntmaster.beasts.shared.is_a_beast
- If TARGET is alive
Perform the following actions:
- Execute ability [brush_retreat] from CASTER to TARGET
[brush_retreat]
FQN: abl.operation.dxun.boss.huntmaster.beasts.shared.brush_retreat
- 3
- When effect ticks the 2nd time
Only when the following conditions are met:
- If difficulty is not set to Master Mode
Perform the following actions:
- Delay next ability by 1.5s (GCD)
- Execute ability Holotraverse from TARGET to TARGET
Holotraverse
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.holotraverse
- Add effect #7 to TARGET from TARGET
- Set attack wave to #1
- Modify cooldown of [shot_roll] by -100%
[shot_roll]
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.shot_roll
- Set cooldown of Penetrating Shot to 12s, ignoring alacrity
Penetrating Shot
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.penetrating_shot
- Set cooldown of Firestorm Grenade to 16s, ignoring alacrity
Firestorm Grenade
Throws an incendiary grenade at the primary target's location. Creates a large patch of immolated ground at the impact site, which deals continual elemental damage to all enemies within the area.
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.incendiary_grenade
- Set cooldown of Primal Fear to 34s, ignoring alacrity
Primal Fear
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.primal_intimidation
- Set cooldown of Powershot Volley to 48s, ignoring alacrity
Powershot Volley
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.powershot_volley
- Set cooldown of Scatterblast to 48s, ignoring alacrity
Scatterblast
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.scatterblast
- 4
- When effect ticks the 2nd time
Only when the following conditions are met:
- If difficulty is set to Master Mode
Perform the following actions:
- Delay next ability by 1.5s (GCD)
- Execute ability Holotraverse from TARGET to TARGET
Holotraverse
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.holotraverse
- Add effect #7 to TARGET from TARGET
- Set attack wave to #1
- Modify cooldown of [shot_roll] by -100%
[shot_roll]
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.shot_roll
- Modify cooldown of Holotraverse by -100%
Holotraverse
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.holotraverse_pre_egg_snipe
- Set cooldown of Penetrating Shot to 6s, ignoring alacrity
Penetrating Shot
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.penetrating_shot
- Set cooldown of Firestorm Grenade to 12s, ignoring alacrity
Firestorm Grenade
Throws an incendiary grenade at the primary target's location. Creates a large patch of immolated ground at the impact site, which deals continual elemental damage to all enemies within the area.
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.incendiary_grenade
- Set cooldown of Holotraverse to 28s, ignoring alacrity
Holotraverse
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.holotraverse_pre_egg_snipe
- Set cooldown of Primal Fear to 34s, ignoring alacrity
Primal Fear
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.primal_intimidation
- [hidden] [does not expire]
[HIDDEN]Holdout Beast DispenserSlot: Buff Duration: passive On death: Effect is removed Tick rate: 4s # occurrences: 0 Tags: tag. abl. operation. dxun. boss. huntmaster. huntmaster. holdout_ dispenser Hydra script: hyd. operation. dxun. boss. huntmaster. inst_ huntmaster Conditions: - Can only be called by other effects
Global ID: 16141150883159939870 Combat log ID: 4277787426816308 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. holdout_ cover/27/6 - 1
- When effect is applied
- When effect ticks
Perform the following actions:
- Execute hydra hook Dispense_Holdout
- [hidden] [1s]
[HIDDEN]Cover Break SignalSlot: Buff Duration: 1s On death: Effect is removed # occurrences: 0 Tags: tag. abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Conditions: - Can only be called by other effects
Global ID: 16141149783648310761 Combat log ID: 4277787426816317 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. holdout_ cover/27/7 - Set Duration
- [hidden] [2s]
[HIDDEN]Holdout Beast CleanupSlot: Buff Duration: 2s On death: Effect is removed Tick rate: 1s (2 ticks) # occurrences: 0 Hydra script: hyd. operation. dxun. boss. huntmaster. inst_ huntmaster Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - Can only be called by other effects
Global ID: 16141135489997145040 Combat log ID: 4277787426816320 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. holdout_ cover/27/8 - Set Duration
- 1
- When effect is applied
- When effect ticks the 2nd time
Perform the following actions:
- Execute hydra hook Holdout_Despawn