1. Abilities
  2. npc
  3. ability
  4. rifle
  5. full_auto_green

Full Auto

fullAuto

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.
This ability is identical to the normal Full Auto, but with a different appearance.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.ranged.ability.dps.rifle.force_savant
  • class.npc.humanoid.ranged.ability.tank.trooper.ap_cell_plus_sword
  • class.npc.qtr.flashpoint.tython.imperial.enemy.trash.republic_assassin

Related effects, buffs and debuffs

Ability activation
1
fullAuto
Full Auto
  • [hidden] [does not expire]
    fullAutoEffect #1

  • 1
    • When effect ticks

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.175
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged