1. Abilities
  2. qtr
  3. 1x2
  4. flashpoint
  5. lost_island
  6. enemy
  7. boss
  8. lorrick
  9. difficulty_1
  10. human
  11. passive

[passive]

[passive]

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x2.flashpoint.lost_island.enemy.difficulty_1.boss.lorrick.boss_lorrick

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[passive]
2
[passive]
3
6
[passive]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.passive.spikes, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
    • Modify stat Max Health, set to 16.82%
  • 2
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [does not expire]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.boss.lorrick.human.passive.bracer_weapons, dependent on calling effect
  • [hidden] [does not expire]
    Effect #3