Field Triage
Field Triage
Activating Medical Probe grants a charge of Field Triage, which reduces the cost of your next Advanced Medical Probe by 5 energy cells. This effect can stack up to 3 charges.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141001409906522965 |
Combat log ID: | 2275967594659840 |
FQN: | abl. |
Star Wars name: | Field Triage |
Other languages: | Feld-Notversorgung Triage sur le terrain |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141088247945091869 FQN: abl. trooper. skill. combat_ medic. field_ triage/13/1 - 1
- After Medical Probe is activated by CASTER
Medical Probe
Summons a probe that heals for <<1>>.
FQN: abl.trooper.medical_probe
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [15s]
Field Triage
Advanced Medical Probe costs fewer energy cells.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 1 Max stacks: 3 # occurrences: 1 Tags: tag. abl. trooper. field_ triage Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
- Set Effect Procs
- Effect Procs = Int(3)
- Effect Procs = Id(Advanced Medical Probe)Advanced Medical Probe
Summons a probe that heals for <<1>>.
FQN: abl.trooper.skill.combat_medic.advanced_medical_probe
Conditions: - Can only be called by other effects
Global ID: 16141089347456719568 FQN: abl. trooper. skill. combat_ medic. field_ triage/13/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Ability Energy Cost for ability Advanced Medical Probe, decrease by 5
Advanced Medical Probe
Summons a probe that heals for <<1>>.
FQN: abl.trooper.skill.combat_medic.advanced_medical_probe
- Play appearance epp.
trooper. , dependent on calling effectskill. field_triage. proc
- 2
- After Advanced Medical Probe is activated by CASTER
Advanced Medical Probe
Summons a probe that heals for <<1>>.
FQN: abl.trooper.skill.combat_medic.advanced_medical_probe
Perform the following actions:
- Remove this effect
- After