1. Abilities
  2. qtr
  3. 1x2
  4. flashpoint
  5. lost_island
  6. enemy
  7. boss
  8. battledroid
  9. boss
  10. difficulty_2
  11. passive

[passive]

[passive]

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x2.flashpoint.lost_island.enemy.difficulty_2.boss.battledroid.boss_battledroid

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[passive]
2
[passive]
3
[passive]
4
[passive]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • Just before NPC with this effect dies

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​battledroid.​boss.​tesla_coil

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • Just before NPC with this effect dies

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​battledroid.​boss.​spawned_rakghoul

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 5
    • Just before NPC with this effect dies

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.boss.battledroid.passive.electricity_burst, dependent on calling effect
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Can only be called by other effects

    Perform the following actions:

    • Instantly kill the TARGET
  • [hidden] [does not expire]
    Effect #3

  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [3s]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook ActivateTelsaCoils