Missile Barrage
Missile Barrage
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141002553377649467 |
Combat log ID: | 4267651303997440 |
FQN: | abl. |
Star Wars name: | Missile Barrage |
Other languages: | Raketenregen Barrage de missiles |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141104243080850056 FQN: abl. flashpoint. corellia. empire. enemy. boss. boss_ 1. missile_ salvo/11/1 - 1
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [2s]
Effect #2Slot: Debuff Duration: 2s On death: Effect is removed Tick rate: 0.2s (10 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - Can only be called by other effects
Global ID: 16141107541615735153 FQN: abl. flashpoint. corellia. empire. enemy. boss. boss_ 1. missile_ salvo/11/2 - Set Duration
- 1
- When effect ticks the 1st time
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectcorellia. empire. enemy. boss. boss_1. missile_barrage
- 2
- When effect ticks the 2nd time
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectcorellia. empire. enemy. boss. boss_1. missile_barrage
- 3
- When effect ticks the 3rd time
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectcorellia. empire. enemy. boss. boss_1. missile_barrage
- 4
- When effect ticks the 4th time
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectcorellia. empire. enemy. boss. boss_1. missile_barrage
- 6
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectcorellia. empire. enemy. boss. boss_1. missile_barrage_aoe
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141106442104108846 FQN: abl. flashpoint. corellia. empire. enemy. boss. boss_ 1. missile_ salvo/11/3 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 16m
Only when the following conditions are met:
- If TARGET is an enemy
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
standard_vfx. , dependent on calling effectstandard_explosion_huge
- [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141109740638990871 FQN: abl. flashpoint. corellia. empire. enemy. boss. boss_ 1. missile_ salvo/11/4 - 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 16-man
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.1
- Standard Health Percent Min = (float) 0.1
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.08
- Standard Health Percent Min = (float) 0.08
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man VM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.1
- Standard Health Percent Min = (float) 0.1
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0