1. Abilities
  2. world_design
  3. flashpoint
  4. env
  5. special
  6. jump_up_jedi

Jump Up Jedi

Jump Up Jedi

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Jump Up Jedi
2
Jump Up Jedi
  • [2s]
    Jump Up Jedi

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 16m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​world_design.​location.​flashpoint.​generic.​env_jump_target_hit
        AND
        • If TARGET has an effect with the tag 3130249963719040489
        >

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.world_design.flashpoint.env.special.force_leap_plain
    • Add effect #2 to TARGET from TARGET
  • 2
    • When effect ticks the 2nd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 200m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​world_design.​location.​flashpoint.​generic.​env_jump_target_hit
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.world_design.flashpoint.env.special.flying_stab
  • 3
    • When effect ticks the 4th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 1, 0° pitch, 0° yaw
    • Damage
      - Damage Type = (int) 5
      - Level Cap = (int) 0
      - Amount Max = (float) 40
      - Amount Min = (float) 25
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • [4s]
    Jump Up Jedi