1. Abilities
  2. flashpoint
  3. sov
  4. bosses
  5. heta
  6. combo_shoot

Full Auto Combo

barrage

Full Auto Combo

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
barrage
Full Auto Combo
2
barrage
Full Auto Combo
3
barrage
Full Auto Combo
4
barrage
Full Auto Combo
5
barrage
Full Auto Combo
  • [hidden] [3s]
    barrageEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.loop_player
  • 2
    • When effect expires

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.exit
  • 3
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook combo_bark
  • [does not expire]
    barrageFull Auto Combo

  • 1
    • When effect ticks the 1st time
    • When effect ticks the 2nd time
    • When effect ticks the 3rd time
    • When effect ticks the 4th time
    • When effect ticks the 5th time
    • When effect ticks the 6th time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03
      - Standard Health Percent Min = (float) 0.03
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 2
    • When effect ticks the 7th time

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s]
    barrageFull Auto Combo

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.rakata.boss.arkous_and_darok.rifle_missile, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER
    • Play appearance epp.flashpoint.rakata.boss.arkous_and_darok.missile_impact
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 35° pitch, 0° yaw
  • [hidden] [2s]
    barrageEffect #5

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 80m

    Only when the following conditions are met:

    Perform the following actions:

    • Interrupt ability but do not prevent follow-up usage
  • 2
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook end_combo_phase